An “Olympic Development Program” for American Math & Science Stars
Math and Science Olympics! Blog – click to watch videos of six-year-olds playing the “game” of math and science:
- Kimiko and Sage, age six, learn about DISTANCE and DIRECTION by playing Roamer Robot darts.
- Vivi, Lilly, and Meredith, ages six, six, and seven, learn about ARCS, CIRCLES, and DEGREES by playing Round the World.
- Jon & Dave, age six, explore RIGHT ANGLES as they take on the 4th Challenge: Teach your Roamer Robot to go down the maze and into the garage.
********
Support the Math & Science Olympics!
A Science and Information Technology Program modeled on the US Olympic Development Program. Three steps to developing world-class math and science “athletes”:
- Step 1: Get kids playing your game–at a young age;
- Step 2: Identify those with a true love for that game;
- Step 3: Get them world-class coaching.
The Math & Science Olympics begins at age 5 with Hands On I.T.!, a K-3 robotics-based programming, problem-solving, and applied mathematics course. Here, Children program the computers, not the other way around!
If we reverse the paradigm of passive, click & play “edutainment” software and start our children off with four years of active interaction with computers, mathematical concepts, and information technology, we will produce math and science athletes who can compete anywhere in the world. “Players” who can survive, and thrive, in the unpredictable Information Age economy.
