OTA Robotics: Programming • Problem-Solving • Applied Mathematics
**PROJECT-CHALLENGE 1-1: Program Your Robot to Knock Over Two Towers (and for Extra Credit: write one program that knocks over BOTH towers and returns your Racer robot to the starting line).
**LEARNING GOALS for Project 1-1: Learn Parts/Functions of new Racer Robots; Understand difference between Hardware and Software; Learn to Enter and Edit Commands; Learn to Measure Distance and Angles using Ruler (cm) and Protractors (degrees); Learn Correct Format for Recording Your Successful Programs.
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The new Racer Pro-bots (purchased with a generous grant from the Kiwanis Club of San Diego) arrived recently; and today the 5th Grade had their second encounter with these great learning tools:
- See the first Racer Probot Project Tree 1: Projects 1-5
- See the Project Challenge 1-1: Group Project Progress Tracker and Exam Checklist
- See Videos of 5th Grade students working on the first Project
OTA’s Math and Science Olympics! program takes advantage of early learning windows for math and science (children who start before 12 get a lifelong head start). The program, modeled on the US Olympic Development Program, helps children fall in love with the games of science, math, and information technology with early exposure to hands-on robotics programming, problem solving, and applied mathematics.