This gallery contains 7 photos.
This gallery contains 7 photos.
**PROJECT-CHALLENGE 1-3: Program Your Racer Robot to Hit the Bullseye, then Knock Over ONLY the Green Towers.
**LEARNING GOALS for Project 1-3: Use ALL THE SKILLS Learned in Projects 1-1 and 1-2 (Writing and Editing A Program, Measuring (very very accurately this time) Distance with a Ruler (cm) and Turns with a Protractor (degrees); Using a Drawing Board and a Pen Trace to Correct Your Guesses (Scientific Method/Trial & Error), Recording Your Final Successful Program in the Correct Format… ) to Solve Project 1-3.
More Robotics Project 1-3 Videos below…
OTA Robotics: Programming • Problem-Solving • Applied Mathematics
**PROJECT-CHALLENGE 1-1: Program Your Robot to Knock Over Two Towers (and for Extra Credit: write one program that knocks over BOTH towers and returns your Racer robot to the starting line).
**LEARNING GOALS for Project 1-1: Learn Parts/Functions of new Racer Robots; Understand difference between Hardware and Software; Learn to Enter and Edit Commands; Learn to Measure Distance and Angles using Ruler (cm) and Protractors (degrees); Learn Correct Format for Recording Your Successful Programs.
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The new Racer Pro-bots (purchased with a generous grant from the Kiwanis Club of San Diego) arrived recently; and today the 5th Grade had their second encounter with these great learning tools:
Fifth Graders started back into programming last week with a SEMINAR on a Mystery Program: What symbol, shape, or word will Racer robot draw if you enter this program?